Rinap: Difference between revisions

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'''Rinap''' ('Kni Nape Rinhikhyri' meaning 'The Language of Ancestors') was created for the fantasy world of Grundet in the beginning of 2013, and it was intended to be the main language of the seventh era Eastern Empire with over 10 million native speakers. This a priori language belongs to Herookian language family, but at the moment, it is the only one completed. The language itself suffered a decline during fifth and sixth era, but was soon revived and partly reconstructed based on ancient texts. The old Doslox writing system was also returned into use. Since the new language is a bit clumsy and spoken over a wide region, many different dialects have appeared.
 
'''Rinap''' ('Kni Nape Rinhikhyri' meaning 'The Language of Ancestors') was created for the fantasy world of Grundet in the beginning of 2013, and it was intended to be the main language of the seventh era Eastern Empire with over 10 million native speakers. This a priori language belongs to Herookian language family, but at the moment, it is the only one completed. The language itself suffered a decline during fifth and sixth era, but was soon revived and partly reconstructed based on ancient texts. The old Doslox writing system was also returned into use. Since the new language is a bit clumsy and spoken over a wide region, many different dialects appeared.


==Phonology==
==Phonology==
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===Orthography===
===Orthography===


Writing system of Doslox has graphemes derived from pictograms, and their order is based on an old story ('Halox Dozkepyr' or Hunter's Day' which is where the name originates): [http://fc01.deviantart.net/fs70/i/2013/024/4/b/doslox_by_juhhmi-d5sjj22.jpg]. Later, Wadoslox was developed to simplify the script and make it easier to read: [http://fc05.deviantart.net/fs71/i/2013/052/8/8/modern_doslox_by_juhhmi-d5vpsl8.jpg]. Each grapheme represents a singe phoneme or syllable, but the words for original pictograms didn't sometimes even include the actual letter - rather the sound was thought to be essential to the word: for example, symbol for 'j' comes from 'nanyalt' /nɑnjɑlt/ meaning 'loved'. With Doslox, every word can be written without raising your pen of the paper.  
Writing system of Doslox has graphemes derived from pictograms, and their order is based on an old story ('Halox Dozkepyr' or Hunter's Day' which is where the name originates): [http://fc01.deviantart.net/fs70/i/2013/024/4/b/doslox_by_juhhmi-d5sjj22.jpg Doslox]. Later, Wadoslox was developed to simplify the script and make it easier to read: [http://fc05.deviantart.net/fs71/i/2013/052/8/8/modern_doslox_by_juhhmi-d5vpsl8.jpg Wadoslox]. Each grapheme represents a singe phoneme or syllable, but the words for original pictograms didn't sometimes even include the actual letter - rather the sound was thought to be essential to the word: for example, symbol for 'j' comes from 'nanyalt' /nɑnjɑlt/ meaning 'loved'. With Doslox, every word can be written without raising your pen of the paper.  


Special marks in the beginning and at the end of sentences are used to separate them from another |sentence| thus marking initials and dots or to indicate whether they are an interrogative (zo-question) or an imperative <sentence>: |neym juhhmi(zoneyh phe) where the second '|' has been left out. Mid-sentence upper case letters can be marked with a line under the letter. With Latin script of course, these marks aren't used to avoid misunderstandings.  
Special marks in the beginning and at the end of sentences are used to separate them from another |sentence| thus marking initials and dots or to indicate whether they are an interrogative (zo-question) or an imperative <sentence>: |neym juhhmi(zoneyh phe) where the second '|' has been left out. Mid-sentence upper case letters can be marked with a line under the letter. With Latin script of course, these marks aren't used to avoid misunderstandings.