Smiley Award: Difference between revisions

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[[File:Smileyaward.png|thumb|right|alt text]]
[[File:Smileyaward.png|thumb|right|The Smiley Award curly smiley.]]


The '''Smiley Award''' was created by [[w:David J. Peterson|David J. Peterson]] in June 2006 and is awarded to a created language that has caught his eye within the past year. It carries no reward or physical prize, only being mentioned at his homepage.<ref name= "smiley home">[http://dedalvs.conlang.org/smileys/ The Smiley Award, Dedalvs' homepage]</ref>
The '''Smiley Award''' was created by [[w:David J. Peterson|David J. Peterson]] in June 2006 and is awarded to a created language that has caught his eye within the past year. It carries no reward or physical prize, only being mentioned at his homepage.<ref name= "smiley home">[http://dedalvs.conlang.org/smileys/ The Smiley Award, Dedalvs' homepage]</ref>
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Below is a list of the winners of the Smiley Award, listed in inverse chronological order:
Below is a list of the winners of the Smiley Award, listed in inverse chronological order:


* 2020: [[Verdurian]], by Mark Rosenfelder.
* 2019: [[Fith]], by Jeffrey Henning.
* 2018: [[Tapissary]], by Steven Travis.
* 2017: [[Idrani]], by Trent Pehrson.
* 2016: [[Ilaini]], by Irina Rempt.
* 2016: [[Ilaini]], by Irina Rempt.
* 2015: [[Kash]], by Roger Mills.
* 2015: [[Kash]], by Roger Mills.
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* 2007: [[Teonaht]], by Sally Caves.
* 2007: [[Teonaht]], by Sally Caves.
* 2006: [[Kalusa]], by Gary Shannon.
* 2006: [[Kalusa]], by Gary Shannon.
== Remarks by language ==
=== Kalusa ===
{{Quote|text='''Kalusa''' is probably the single most entertaining language creation game that exists. Translation relays are fantastic, but they require a lot of effort, and take a lot of time.[...] Most of all, it's fun to sit down at the computer every few hours to discover that the Kalusa language has changed in some significant way. In my opinion, it's been an incredibly successful collaborative language experiment thus far, and I hope to see it grow far into the future.|sign=''David J. Peterson''|source=Smiley Award}}
=== Teonaht ===
{{Quote|text=Early '''Teonaht''' could easily have been written off as a phase, and no one would have thought twice about it. In fact, Sally herself could have written off Teonaht each time her knowledge of language expanded, as I did with my first language, but she didn't. Teonaht not only survived, it flourished. And consider that Sally grew up well before the days of the internet. Someone like me (and anyone from here on out) will never know what it's like to be a language creator in a bubble.[...] it would have been absurdly easy and understandable if Sally had abandoned Teonaht at pretty much any point in time in her life. But she didn't. Not college, not grad. school, not a career, nothing kept Sally from living her life with Teonaht. In my eyes, it's nothing short of inspiring.|sign=''David J. Peterson''|source=Smiley Award}}
===Ithkuil===
{{Quote|text='''Ithkuil''' isn't so much a language as it is a monument to human ingenuity and design. Over a quarter century in the making, Ithkuil is a complete language (a daunting task, as any conlanger knows), and a remarkable achievement. It's the outcome of a specific set of design goals that have been satisfactorily realized. I mean, wow! That's pretty incredible in and of itself. [...] The website that John has created for Ithkuil is a model for all language creators to follow, and a gift to the language creation community. It's clear, readable, organized well, filled with examples (each with an orthographic, romanized, schematic and translated variant—and many with an audio file attached. It's funny: when you tell someone else that you've created a language, the first thing they want to hear is what it sounds like, and yet many of us create, essentially, written languages that sound alien to their creators when spoken with gusto!), and is appropriately redundant. It really allows the uninitiated to fully grasp what Ithkuil is, which is something that many of our websites (I can think of an example or two) fail to do.|sign=''David J. Peterson''|source=Smiley Award}}
=== Kēlen ===
{{Quote|text='''Kēlen''' has the life and vibrancy of a full-fledged artlang. Take the relational se, for example. In fact, go here right now, scroll down a little more than halfway, and take a look at the conjugation (for lack of a better word) of ''se''. That's not something a typical engelang does. [...] Sylvia's got a ton of information on Kēleni culture and society, a description of the Kēlen calendar, this crazy divination thing that I don't really get but really like to look at (it has a button you can press, and stuff happens when you press it!), not one, not two, but ''three'' scripts, a translation of an utterly intolerable prose passage, an online dictionary that immediately makes me want to stop using it and do something else because I'm so jealous of how well the freaking thing works and so frustrated with my feeble attempts to try to create something that's even half as good as it, and tons more!|sign=''David J. Peterson''|source=Smiley Award}}
=== ámman îar ===
{{Quote|text=[W]ith '''ámman îar''' [...], David then goes on to create something unique and intricate—and the result is wholly original. [...] Conlangs that otherwise appear quite naturalistic tend to tip their hand with an ergative system that's far more pristine than any natural language would ever allow. David Bell's ámman îar, far from falling into the trap of artificiality, features a wonderfully balanced split ergative system that a linguist wouldn't be surprised to find in the wild.|sign=''David J. Peterson''|source=Smiley Award}}


== External Links ==
== External Links ==
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== Notes ==
== Notes ==
<references/>
<references/>
[[Category:Conlangery]]